President and Founder, Q-Games
Dylan was born in London, England. He began programming professionally at age 17 for Argonaut Software Ltd. (now Argonaut Games PLC). Then, via a contract between Argonaut and Nintendo, Dylan moved to Kyoto, Japan to develop a number of revolutionary 3D titles such as X for the Gameboy, and Starfox for the Super Nintendo. He also developed the un-released Starfox 2 for the Super Nintendo.
Afterwards, he began developing for Playstation by joining Sony Computer Entertainment America at their HQ in Foster City, California. During his stay in America he developed the 3D science fiction action hero title “Blasto” before transferring to Sony Japan and moving to Tokyo.
At Sony Computer Entertainment Inc. he jumped onto the fast-track of Playstation2 development and created the famous duck-in-a-bath technical demonstration that received worldwide attention during the Playstation 2’s launch. Here is an interview (japanese only) conducted by B-ing, a major recruitment/employment magazine in Japan.
- Following hot on the heels of the technical demo, Dylan developed “Piposaru 2001”, a quasi-sequel to “Ape Escape” which was released by Sony Computer Entertainment Inc. in July 2001.
- In August of 2001 Dylan founded Q-Games in Kyoto, Japan.
Since I first started playing with home computers back in 1982 in England, I’ve always been making games on tons of machines-Sinclair ZX-81, Spectrum, BBC Micro, Amiga, Gameboy, Super NES, PC, PlayStation, PlayStation 2, Nintendo DS, and PlayStation 3. For nearly 25 years, I’ve seen the evolution of these machines and the possiblities therein, and I continued to be surprised even now. However, the thing that remains constant is our dedication to surpassing the limits set before us to improve the quality of graphics and gameplay. To us, this dedication and desire is an absolute must for the game industry.Whether it’s creating a 3D polygon engine for a Game Boy or an occusion shader for a PS3, this idea is of utmost importance. If you feel like you’re ready to break out of your shell and expand the limits of your own potential, then jump into this world of astonishment!
To Develop Next-Generation Technology R&D.
To Have Fun While Doing It.
Sony Interactive Entertainment LLC
|Release date (Japan)||Title||Platform||Publisher|
|2018.05.24||PixelJunk™ Monsters 2||PS4, Nintendo Switch, Steam||Spike Chunsoft|
|2018.05.20||Eden Obscura||iOS, Android||Q-Games|
|2017.10.31||PixelJunk VR™ Dead Hungry||PlayStation VR||Q-Games|
|2016.12.06||PixelJunk VR™ Dead Hungry||PC（VR)||Q-Games|
|2016.09.07||The Tomorrow Children||PS4||Sony Interactive Entertainment|
|2014.3.14||PixelJunk™ Nom Nom GALAXY||Steam||Q-Games|
|2011.7.14||Star Fox 64 3D||Nintendo 3DS||Nintendo|
|2010.10.15||PixelJunk™ Monsters Online||Q-Games|
|2010.7.15||PixelJunk™ Racers 2ndLAP||PS3||Q-Games|
|2009.11.4||Art Style: INTERSECT(EU)
Art Style: DIGIDRIVE(US)
|2009.11.1||PixelJunk™ Monsters Deluxe||PSP||Q-Games|
|2009.4.16||PixelJunk™ Eden Encore||PS3||Q-Games|
|2008.4.4||PixelJunk™ Monsters Encore||PS3||Q-Games|
|2006.8.3||Starfox Command||Nintendo DS||Nintendo|
Research & Development
|2007.12.18||Music visualizer for PS3 (Earth)|
|2006.11.11||Music visualizer for PS3|
|2006.11.11||Parts of PS3 system software graphics|
|2009.9.24||PixelJunk™ Exhibition for PlayStationHome|
|2009.9.1||PixelJunk™ Monsters Dynamic custom theme for PS3|
|2008.9.24||PixelJunk™ Eden Original soundtrack ※Japan only|
Jun.22th.2004 Office move.
Following an increase of our number of employees, the company moved. Please find our new address enclosed in CONTACT
Sep.4.2001 The creation of Q-Games Ltd.
Dylan Cuthbert and Kenkichi Shimooka jointly form Q-Games Ltd. in Kyoto, Japan.