President and Founder, Q-Games

Dylan Cuthbert

Dylan was born in London, England. He began programming professionally at age 17 for Argonaut Software Ltd. (now Argonaut Games PLC). Then, via a contract between Argonaut and Nintendo, Dylan moved to Kyoto, Japan to develop a number of revolutionary 3D titles such as X for the Gameboy, and Starfox for the Super Nintendo. He also developed the un-released Starfox 2 for the Super Nintendo.

Afterwards, he began developing for Playstation by joining Sony Computer Entertainment America at their HQ in Foster City, California. During his stay in America he developed the 3D science fiction action hero title “Blasto” before transferring to Sony Japan and moving to Tokyo.

At Sony Computer Entertainment Inc. he jumped onto the fast-track of Playstation2 development and created the famous duck-in-a-bath technical demonstration that received worldwide attention during the Playstation 2’s launch. Here is an interview (japanese only) conducted by B-ing, a major recruitment/employment magazine in Japan.

  • Following hot on the heels of the technical demo, Dylan developed “Piposaru 2001”, a quasi-sequel to “Ape Escape” which was released by Sony Computer Entertainment Inc. in July 2001.
  • In August of 2001 Dylan founded Q-Games in Kyoto, Japan.


Since I first started playing with home computers back in 1982 in England, I’ve always been making games on tons of machines-Sinclair ZX-81, Spectrum, BBC Micro, Amiga, Gameboy, Super NES, PC, PlayStation, PlayStation 2, Nintendo DS, and PlayStation 3. For nearly 25 years, I’ve seen the evolution of these machines and the possiblities therein, and I continued to be surprised even now. However, the thing that remains constant is our dedication to surpassing the limits set before us to improve the quality of graphics and gameplay. To us, this dedication and desire is an absolute must for the game industry.Whether it’s creating a 3D polygon engine for a Game Boy or an occusion shader for a PS3, this idea is of utmost importance. If you feel like you’re ready to break out of your shell and expand the limits of your own potential, then jump into this world of astonishment!



Q-Games Ltd.

Q-Games is a new video games company based in Kyoto, Japan. Information about the company’s office location can be found here >> COMPANY INFORMATION

Company Objectives

To Make Original And Fun Games,
To Develop Next-Generation Technology R&D.

To Have Fun While Doing It.

Main Clients

Nintendo Co.,Ltd.
Sony Interactive Entertainment LLC
Google LLC
Apple Inc.
Konami Digital Entertainment Co., Ltd.
Spike Chunsoft Co., Ltd.

Development activity


Release date (Japan) Title Platform Publisher
2018.05.24 PixelJunk™ Monsters 2  PS4, Nintendo Switch, Steam Spike Chunsoft
2018.05.20 Eden Obscura iOS, Android Q-Games
2017.10.31 PixelJunk VR™ Dead Hungry PlayStation VR Q-Games
2016.12.06 PixelJunk VR™ Dead Hungry PC(VR) Q-Games
2016.09.07 The Tomorrow Children PS4 Sony Interactive Entertainment
2014.3.14 PixelJunk™ Nom Nom GALAXY Steam Q-Games
2013.8.12 Visualizer PS3 Q-Games
2012.5.15 PixelJunk™ 4am PS3 Q-Games
2012.2.3 PixelJunk™ Eden Steam Q-Games
2011.10.11 PixelJunk™ SideScroller PS3 Q-Games
2011.7.14 Star Fox 64 3D Nintendo 3DS Nintendo
2011.3.1 PixelJunk™ Shooter2 PS3 Q-Games
2010.10.15 PixelJunk™ Monsters Online Facebook Q-Games
2010.7.15 PixelJunk™ Racers 2ndLAP PS3 Q-Games
2010.6.30 X-Scape(US) Nintendo DSiWare Nintendo
2010.2.10 Starship Patrol(EU)
Starship Defense(US)
Nintendo DSiWare Nintendo
2010.1.20 Reflect Missile(EU)
Nintendo DSiWare Nintendo
2009.12.24 PixelJunk™ Shooter PS3 Q-Games
2009.11.4 Art Style: INTERSECT(EU)
Nintendo DSiWare Nintendo
2009.11.1 PixelJunk™ Monsters Deluxe PSP Q-Games
2009.4.16 PixelJunk™ Eden Encore PS3 Q-Games
2008.7.31 PixelJunk™ Eden PS3 Q-Games
2008.4.4 PixelJunk™ Monsters Encore PS3 Q-Games
2007.12.06 PixelJunk™ Monsters PS3 Q-Games
2007.9.20 PixelJunk™ Racers PS3 Q-Games
2006.8.3 Starfox Command Nintendo DS Nintendo
2006.7.27 Digidrive GBA Nintendo

Research & Development

2007.12.18 Music visualizer for PS3 (Earth)
2006.11.11 Music visualizer for PS3
2006.11.11 Parts of PS3 system software graphics


2009.9.24 PixelJunk™ Exhibition for PlayStationHome
2009.9.1 PixelJunk™ Monsters Dynamic custom theme for PS3
2008.9.24 PixelJunk™ Eden Original soundtrack ※Japan only

Company History

Jun.22th.2004 Office move.

Following an increase of our number of employees, the company moved. Please find our new address enclosed in CONTACT

Sep.4.2001 The creation of Q-Games Ltd.

Dylan Cuthbert and Kenkichi Shimooka jointly form Q-Games Ltd. in Kyoto, Japan.