Do you want to create the game of the future?

In this section we'd like to introduce you to some of the things we've been getting up to at Q-Games.

2010 June

Nintendo DSiWare "X-RETURNS"

Q-Games helped develop the Nintendo DSiWare 3D Shooting game "X-RETURNS". To be released in Japan as of 6/30 (released in North America as "X-Scape " on 2010/5/31). Visit Nintendo's official site for more details.The development staff for the new DSiWare title X-RETURNS has been interviewed in the July edition of N.O.M. (Nintendo Online Magazine). *Japanese only

2010 February

Nintendo DSiWare "STARSHIP DEFENDER"

Q-Games helped develop the Nintendo DSiWare tower defense game "STARSHIP DEFENDER". To be released in Japan as of 2/10 (released in Europe as "Staship Patrol "on 2009/12/18 and in North America as "Starship Defense " on 2010/1/18). Visit Nintendo's official site for more details.

2010 January

DSiWare "Reflect Missile"

Q-Games helped develop the Nintendo DSiWare puzzle game "Reflect Missile". To be released in Japan as of 1/20 (released in Europe on 2009/11/2 and in North America as "Trajectile" on 2010/1/4). Visit Nintendo's official site for more details.


2009 December

PS3 "PixelJunk™Shooter"

The fourth game in the PixelJunk™ Series, PixelJunk™ Shooter mixes addictive shooting action with incredible fluid dynamics to create an entirely fresh gaming experience. Explore deep into a cavernous underworld as you search for survivors, weave between streams of lethal liquids, and contend with countless mysterious creatures.
Proudly continuing the series’ traditions of strikingly crisp visuals and smooth, deep gameplay, PixelJunk™ Shooter also boasts an outstanding soundtrack from Britain’s ‘High Frequency Bandwidth’.
PixelJunk™ Shooter is on sale now in America, Europe and Asia from the PlayStation Store.


2009 October

DSiWare "Art Style: DIGIDRIVE"

Developed the Nintendo DSiWare puzzle,action game Art Style: DIGIDRIVE (released in Europe as "INTERSECT" on 2009/10/2 and in North America on 2009/11/16). This is the DSiware rebirth of the 2006 GBA title of the same name. For more details, check out Nintendo's official site.


2009 October

PSP "PixelJunk™Monsters Deluxe"

PixelJunk™ Monsters, the popular PSN classic, has officially gone portable with Q's new PixelJunk™ Monsters Deluxe for the PSP! Deluxe features all the stages from previous versions, along with with new towers, new enemies, and new music tracks! As if that wasn’t enough, we’ve added a whole new island featuring over 10 stages! Last but not least, this time you can play Ad Hoc Mode with a friend, or Online Mode with other PJM fans from around the world! Available in North America, Europe, and Hong Kong from 10/1 and in Japan from 11/1


2009 September

PS3 "PixelJunk™Exibition"

The PixelJunk™ Exhibition is Q's own virtual gathering place for PJ fans in PlayStationHome. Exhibiting various odds and ends from the PixelJunk™ series, it's a great place to meet new people, pick up the latest PixelJunk™ attire, and of course, dance! Currently available to Japanese PSN account holders. (European and US accounts also planned).


2009 September

PS3 "PixelJunk™Monsters Dynamic custom theme "

Enjoying the new 3.0 firmware update for your PS3? We are extremely proud to announce that one of the cooler features included in the update, dynamic themes, was developed right here at good old Q-Games! Along with the groundwork, we also made our very own theme based on the classic Monsters franchise. For $2.00 you can have the TikiMan frolic across your HDTV!


2009 April

PS3 "PixelJunk™ Eden Encore"

We've gone and added a whole new dimension to PixelJunk™ Eden! This content boost includes five new stages, each with their own innovative visual concept and soundtrack. Along with new trophies to achieve, this expansion pack has it all! On sale now at the PLAYSTATION®Store.


2009 March

PS3 "PixelJunk™ 3in1 Pack"

The PixelJunk™3in1 Pack, containing PixelJunk™ Racers, PixelJunk™ Monsters, and PixelJunk™ Eden in one package is now on sale.
This product is available in the Asian region (excluding Japan). For details, please see the website of Sony Computer Entertainment Asia.


2008 July

PS3 "PixelJunk™ 1-3: PixelJunk™ Eden"

PixelJunk™ Eden is a platform action game where players explore organic stages by swinging, and features early support for in-game trophies and video recording.
The unique graphics and music are the work of local Kyoto artist Baiyon. It can be downloaded from the PLAYSTATION® Store.


2008 July

"PixelJunk™Monsters" Original Soundtrack

A PLAYSTATION®Store first!
Enjoy the sublime musical styling of PixelJunk™ Monsters conveniently packaged as a stand-alone sound track playable on your PLAYSTATION®3 or MP3 player.


2008 April

PS3 "PixelJunk™Monsters Encore"

By popular demand, we are pleased to announce an expansion pack for PixelJunk™ Monsters.
Loaded with new content: 15 new stages have been added as well new music tracks from Otograph.


2007 December

Gaia for PS3

Our latest music visualiser, presenting dynamic, stunningly beautiful views of Planet Earth, is now available free on your PS3!
Relaxing and engaging, the Earth visualiser is hard to stop watching. To get the new visualiser, simply update your PS3 System Software to version 2.10 or higher.


2007 December

PixelJunk™ 1-2: PixelJunk™ Monsters

Already loved by players across Japan, PixelJunk™ Monsters now brings its unique take on the puzzle-simulationgenre to The World! Alongside the simple controls and striking art style, PixelJunk Monsters contains distinctive music from Kyoto composers 'Otograph', who have provided a minimalist soundtrack fused perfectly with the atmosphere of the PixelJunk™ Monsters world. This game WON "Best PlayStation Store Game" in IGN.com's Best of 2008 game awards.
PixelJunk™ Monsters is now available on the PLAYSTATION® Store!


2007 September

"PixelJunk™" for PS3

'PixelJunk™' Label begins releasing PS3 download games, starting with the first title, 'PixelJunk™ Racers' (20/09/2007).
The next titles for release on the PixelJunk label are already in progress. Please look forward to them!
Please visit the official site for more information↓
http://pixeljunk.jp/


2007 April -

Game Project for Nintendo DS

"PixelJunk™" for PS3
Currently, we have Nintendo DS title in development. In addition, a new game label called "PixelJunk™" is underway. Please expect detailed announcements about each project to follow later in the year.

2007 January -

Game Prototype for Nintendo DS

We are now developing our next game prototype for the Nintendo DS.

2005 August -

PS3 and Next Generation 3D Technology Research

As always, we are continuing to develop 3d technologies for next generation game consoles. Our most recent technologies, released in November 2006, include the graphics for the PS3 Operating System as well as its musical visualizer.Watch this space for more details of PS3 technology as they are released.


2005 May - 2006 Summer

Starfox Command for Nintendo DS

Shipped Starfox Command, a Touch-Generation 3D shooter and strategy game for the Nintendo DS. The Japanese version was released in August 2006, and the North American version one month later. Please visit the official site for more information↓
http://www.starfox.com/command


2004 November - 2005 May

Game Prototype for Nintendo DS

Development of game prototype for the Nintendo DS.

2004 August - 2005 April

"Digidrive" for Nintendo GBA Micro

Shipped Digidrive, a very original minigame for the GBA Micro. Digidrive was released to the Japanese market in July 2006 as part of the bitGenerations series from Nintendo.


2004 January - 2004 May

PSP Technology Research and E3 Demo

Q-Games has been developing technology for use with Sony's up and coming PSP (handheld playstation). During the course of this research we developed demonstrations of Spherical Harmonic Lighting, a recently developed technique for generating realistically lit 3d scenes. More information on these techniques can be found in the following two papers:

2003 November - 2004 May

Next-Generation Hardware Game Development

Q-Games spent six months developing technology for a game on a next-generation platform. We developed graphics technology using the latest video cards and PCs to try and emulate at least a small fraction of the performance of next-gen machines.

2003 December - 2004 June

Development of Two Mini Game Prototypes

Q-Games began work on two original game prototypes. One of which was accepted for full-production by a major publisher and begins full production in August.

2003 July - 2003 September

Mini Game Project

An interesting idea for a small but fun-packed game was thought up by Q-Games' members. We began development of a prototype to show to publishers.

2002 October - 2003 December

Authoring Tool Research and Development

PlaystationBB and XboxLive had started, but content for these services was very difficult to develop for a lot of small companies, requiring knowledge of proprietary scripting systems and other such things. Q-Games developed an authoring tool, codenamed BNAT, that allows content developers to create and edit interactive content in a similar style to Macromedia's Flash/Shockwave. This tool is set for release to US content developers this year. It was also used to layout and stylise the PSX OS.

2001 September - 2002 September

Next Generation MMORPG Research and Development

Rather than take the standard approach to MMORPGs, we experimented with different ideas that might appeal more to the average consumer rather than the hardcore. In order to do this, we developed a no. of key technologies, including a natural-looking fractal landscape that generates itself on the fly, and also a detailed weather/planet climate simulator, which used changing data such as wind direction/speed, the passage of the sun, ground thermal induction rates, etc. to generate weather patterns for the game world.

Notice
If you feel the same way as us, drop us a line.
As you can tell from the above, we have worked on a wide number of varied and interesting projects as we have built the company up solidly with technology as our base for creativity. Going forward we hope to lever that technological know-how to our advantage and make solid fun and original titles that everybody can enjoy.
>>contact@q-games.com