Q-Games

Q-Games Ltd.
Q-Games is new video games company based in Kyoto, Japan. Information about the company's office location can be found here >> COMPANY INFORMATION

Company Objectives

To Make Original And Fun Console Games,
To Develop Next-Generation 3D Technology R&D.

To Have Fun While Doing It.


Main Clients
Nintendo Co. Ltd.
Sony Computer Entertainment Inc.


Development activity
Game
Release date (Japan)
Title
Platform
Publisher
2006.7.27 Digidrive GBA Nintendo
2006.8.3 Starfox Command Nintendo DS Nintendo
2007.9.20 PixelJunk™ Racers PS3 Q-Games
2007.12.06 PixelJunk™ Monsters PS3 Q-Games
2008.4.4 PixelJunk™ Monsters Encore PS3 Q-Games
2008.7.31 PixelJunk™ Eden PS3 Q-Games
2009.4.16 PixelJunk™ Eden Encore PS3 Q-Games
2009.11.1 PixelJunk™ Monsters Deluxe PSP Q-Games
2009.11.4 Art Style: Digidrive Nintendo DSiWare Nintendo
2009.12.24 PixelJunk™ Shooter PS3 Q-Games
2010.1.20 Reflect Missile Nintendo DSiWare Nintendo

Research & Development
2006.11.11 Parts of PS3 system software graphics
2006.11.11 Music visualizer for PS3

2007.12.18

Music visualizer for PS3 (Earth)

Miscellaneous
2008.9.24 PixelJunk™ Eden Original soundtrack@Japan only
2009.9.1 PixelJunk™ Monsters Dynamic custom theme for PS3
2009.9.24 PixelJunk™ Exhibition for PlayStationHome

Shareholders
Dylan Cuthbert President/Managing Director
Dylan was born in Harold Wood, England. He began programming professionally at age 17 for Argonaut Software Ltd. (now Argonaut Games PLC). Then, via a contract between Argonaut and Nintendo of Kyoto, Japan. Dylan developed a no. of revolutionary 3d titles such as X for the Gameboy, and Starfox for the Super-Nintendo. He also developed the un-released Starfox 2 for the Super-Nintendo.

Afterwards, he began developing for Playstation by joining Sony Computer Entertainment America at their HQ in Foster City, California. During his stay in America he developed the 3D science fiction action hero title "Blasto" before transferring to Sony Japan and moving to Tokyo.

At Sony Computer Entertainment Inc. he jumped onto the fast-track of Playstation 2 development and created the famous duck-in-a-bath technical demonstration that received worldwide attention during the Playstation 2's launch. Here is an interview (japanese only) conducted by B-ing, a major recruitment/employment magazine in Japan.

Following hot on the heels of the technical demo, Dylan developed "Piposaru 2001", a quasi-sequel to "Ape Escape" which was released by Sony Computer Entertainment Inc. in July 2001.

In August of 2001 Dylan founded Q-Games in Kyoto, Japan.


Kentaro YOSHIDA (Japan) / Studio Director
Started work at Sega Co Ltd. as a graphic designer. Involved in the development of the Panzer Dragoon series for the Sega Saturn. After leaving Sega for Sony Computer Entertainment, Yoshida worked with Dylan on the 'Rubber Duck' demo for the PlayStation 2 and was involved in the primary round of game development for that console.
After leaving SCE, Yoshida worked as a freelance CG artist on the development of Panzer Dragoon Orta for the XBox. In 2005 Yoshida joined the Microsoft Xbox Business Division in Japan and was responsible for game development and publishing projects until he joined the Q-Games team in 2007.
Involved in the development of Kenji no Kotoba, a PlayStation 2 game released in Oct 2001
Involved in the development of Panzer Dragoon Orta, an Xbox game released in Dec 2002
Joined Q-Games as Studio Director June 2007

Company History
Sep.4.2001 The creation of Q-Games Ltd.
Dylan Cuthbert and Kenkichi Shimooka jointly form Q-Games Ltd. in Kyoto, Japan.

Jun.22th.2004 Office move.
Following an increase of our number of employees, the company moved. Please find our new address enclosed in CONTACT.
http://www.q-games.com/cont.shtml