President message
Dylan Cuthbert

President and Founder, Q-Games

Dylan Cuthbert

Dylan was born in London, England. He began programming professionally at age 17 for Argonaut Software Ltd. (now Argonaut Games PLC). Then, via a contract between Argonaut and Nintendo, Dylan moved to Kyoto, Japan to develop a number of revolutionary 3D titles such as X for the Gameboy, and Starfox for the Super Nintendo. He also developed the un-released Starfox 2 for the Super Nintendo.

Afterwards, he began developing for Playstation by joining Sony Computer Entertainment America at their HQ in Foster City, California. During his stay in America he developed the 3D science fiction action hero title "Blasto" before transferring to Sony Japan and moving to Tokyo.

At Sony Computer Entertainment Inc. he jumped onto the fast-track of Playstation2 development and created the famous duck-in-a-bath technical demonstration that received worldwide attention during the Playstation 2's launch. Here is an interview (japanese only) conducted by B-ing, a major recruitment/employment magazine in Japan.

  • Following hot on the heels of the technical demo, Dylan developed "Piposaru 2001", a quasi-sequel to "Ape Escape" which was released by Sony Computer Entertainment Inc. in July 2001.
  • In August of 2001 Dylan founded Q-Games in Kyoto, Japan.
I have been involved in game development since the very first time I got my hands on a home computer back in England in 1982 and since then I have developed games on the Sinclair ZX-81, Spectrum, BBC Micro, Amiga, Gameboy, Super NES, PC, PlayStation, PlayStation2, Nintendo DS and the PlayStation3. For more than 24 years now I have witnessed first hand how the hardware has evolved and how the possibilities have grown. To this day I still continue to be startled by innovation. One thing has stayed the same all these years and that is my determination as a game developer to exceeded perceived limitations and push the boundaries of quality both in graphics and gameplay. I believe that this approach to our craft is vital to the future of the game industry.
Studio director message
Kentaro Yoshida

Studio Director

Kentaro Yoshida

Kentaro started work at Sega Co., Ltd. as a graphic designer. At Sega, he was involved in the development of the Panzer Dragoon series, for the Sega Saturn. After leaving Sega for Sony Computer Entertainment, Yoshida worked with Dylan on the 'Rubber Duck' demo and was involved in the primary round of game development for the PlayStation 2, including 'Genshi no Kotaba' released in 2001.
Yoshida left SCE to work as a freelance CG artist on the development of Panzer Dragoon Orta for the XBOX. In 2005 Yoshida joined the Microsoft Xbox Business Division in Japan and was responsible for game development and publishing projects until he joined the Q-Games team in 2007.

  • Involved in the development of Genshi no Kotoba, a PlayStation 2 game released in Oct 2001
  • Involved in the development of Panzer Dragoon Orta, an Xbox game released in Dec 2002
  • Joined Q-Games as Studio Director June 2007
There are many different ways to approach game development, especially now during a period of upheaval in our industry. During the course of my professional life I have experienced a number of different approaches but since I joined Q-Games I find I am constantly reminded of how game development used to feel back when I started my career. Here our team bubbles over with creativity and to a man they enjoy the craft of game development. It sounds like an obvious point but it was this simple ethic that gave birth to the exciting and stimulating PixelJunk series. Q-Games has built quite a team of developers with this attitude and every day is a chance to challenge the status quo. We pledge to maintain our attitude going forwards and apply it to all our game development projects.
Company Profile


Q-Games Ltd.
Q-Games is a new video games company based in Kyoto, Japan. Information about the company's office location can be found here >> COMPANY INFORMATION

Company Objectives
To Make Original And Fun Games,
To Develop Next-Generation Technology R&D.

To Have Fun While Doing It.


Main Clients
Nintendo Co.,Ltd.
Sony Computer Entertainment Inc.


Development activity
Game

Release date (Japan) Title Platform Publisher
2012.5.15 PixelJunk™ 4am PS3 Q-Games
2012.2.3 PixelJunk™ Eden Steam Q-Games
2011.10.11 PixelJunk™ SideScroller PS3 Q-Games
2011.7.14 Star Fox 64 3D Nintendo 3DS Nintendo
2011.3.1 PixelJunk™ Shooter2 PS3 Q-Games
2010.7.15 PixelJunk™ Racers 2ndLAP PS3 Q-Games
2010.6.30 X-Scape(US) Nintendo DSiWare Nintendo
2010.2.10 Starship Patrol(EU)
Starship Defense(US)
Nintendo DSiWare Nintendo
2010.1.20 Reflect Missile(EU)
TRAJECTILE(US)
Nintendo DSiWare Nintendo
2009.12.24 PixelJunk™ Shooter PS3 Q-Games
2009.11.4 Art Style: INTERSECT(EU)
Art Style: DIGIDRIVE(US)
Nintendo DSiWare Nintendo
2009.11.1 PixelJunk™ Monsters Deluxe PSP Q-Games
2009.4.16 PixelJunk™ Eden Encore PS3 Q-Games
2008.7.31 PixelJunk™ Eden PS3 Q-Games
2008.4.4 PixelJunk™ Monsters Encore PS3 Q-Games
2007.12.06 PixelJunk™ Monsters PS3 Q-Games
2007.9.20 PixelJunk™ Racers PS3 Q-Games
2006.8.3 Starfox Command Nintendo DS Nintendo
2006.7.27 Digidrive GBA Nintendo

Research & Development
2007.12.18 Music visualizer for PS3 (Earth)
2006.11.11 Music visualizer for PS3
2006.11.11 Parts of PS3 system software graphics

Miscellaneous
2009.9.24 PixelJunk™ Exhibition for PlayStationHome
2009.9.1 PixelJunk™ Monsters Dynamic custom theme for PS3
2008.9.24 PixelJunk™ Eden Original soundtrack ※Japan only

Company History
Jun.22th.2004 Office move.
Following an increase of our number of employees, the company moved. Please find our new address enclosed in CONTACT.
http://www.q-games.com/contact.php

Sep.4.2001 The creation of Q-Games Ltd.
Dylan Cuthbert and Kenkichi Shimooka jointly form Q-Games Ltd. in Kyoto, Japan.