Akito Takahashi joined Q-Games in April 2006, where he’s helped develop such titles as Nintendo’s Star Fox Command (DS), Starship Defense (DSiWare), X-Scape (DSiWare), and Star Fox 64 3D (3DS). He’s also worked as a game designer on the PixelJunk series, including PixelJunk™ Monsters Deluxe and the Facebook version of PixelJunk™ Monsters, as well as the PS4 title The Tomorrow Children in collaboration with SIEJ. He’s been studio manager at Q-Games since November 2017.
My game development career started in 2006 when I joined Q-Games. What I’ll always remember is how surprised I was that my new colleagues were asking me – a complete newbie – what my thoughts were – and they actually incorporated some of my concepts into the project – I saw my ideas in-game the very next day! Everyone here really works towards making interesting and challenging games. Game development teams at Q-Games are encouraged to experiment – there is a real freedom to explore concepts and ideas. In the years since game development has evolved, but the freedom I felt when I first joined the company is still apparent. It part of the DNA of Q-Games. Working with colleagues who are also creatively driven means we get the best out of each other. Through trial and error, each iteration takes us closer to the next step in the evolution of the worlds that we are building.