CEO & Founder
Born and raised in the UK, Dylan began his professional career at the age of 17 as a programmer at Argonaut Software. Due to a tie-up between Argonaut and Nintendo, Dylan soon found himself at Nintendo in Kyoto, working on the development of X for the GameBoy and Star Fox for the SNES.
After those projects, Dylan went to work for Sony Computer Entertainment America, later transferring to Sony Computer Entertainment Japan, developing technical demos for the nascent PlayStation 2, such as the famous “ducks in the bath” demo, and games like Blasto and Piposaru 2001.
In September 2001 Dylan founded Q-Games in Kyoto. In the years since, Q-Games has produced a number of games for Nintendo such as DigiDrive (for the GBA), part of the bitGeneration Series, followed by Star Fox Command (DS), X-RETURNS (DSi Ware) and Star Fox 64 3D (3DS) in addition to self-published games such as the titles in the PixelJunk™Series. Q-Games also collaborated with SIEJ to develop The Tomorrow Children (PS4), a well as more recently developing PixelJunk™ Monsters 2 for PlayStation, Nintendo Switch and PC.