Star Fox Lead Programmer Dylan Cuthbert Commemorates Star Fox 30th Anniversary

Q-Games Celebrate 30 Years of Star Fox with Commentary, Fan Questions and Giveaways

To celebrate the 30th Anniversary of Star Fox on the Super Famicom, Q-Games today released a special video commemoration of the event featuring commentary and Q&A with Dylan Cuthbert.

Dylan was one of the Lead Programmers on the original title and went on to found Q-Games, the developer of Star Fox Command, Star Fox 64 3D, and many other titles such as the PixelJunk series of games and The Tomorrow Children.

Dylan initially worked with Nintendo to develop the Super Famicom title Star Fox after they were impressed by his 3D work on the Game Boy (which later became the basis for the 1992 Game Boy release ‘X’). Relocated at the age of 19 to Kyoto to begin developing Star Fox, Dylan later went on to form his own studio in Kyoto, Q-Games, that ultimately developed two further highly regarded entries in the series, Star Fox Command in 2006 and Star Fox 64 3D in 2011. Dylan also developed Star Fox 2 during his time at Nintendo, the unreleased Star Fox sequel that ultimately saw the light of day as part of the Super NES Classic Edition over 20 years later.

In this celebratory video, Dylan provides live commentary and details the fascinating development process of creating the original game with Nintendo 30 years ago. Between stages, Dylan answers questions submitted by fans about the series, its legacy, and the future. Finally, Dylan announces a giveaway of signed copies of each of the released-at-retail Star Fox titles he had a hand in developing. Fans can find details on entering to win these prizes by visiting Q-Games’ Twitter page @PixelJunkNews.

Dylan Cuthbert, Founder of Q-Games said:

I’ve been lucky enough to work on four games in the Star Fox series, two of which were together with the team here at Q-Games. The spirit of Star Fox is really part of everything we do. The original game pushed the technical boundaries of what the Super Famicom was capable of, and that kind of inventive engineering is something that we still strive for today in games like The Tomorrow Children: Phoenix Edition. Miyamoto-san famously took inspiration from places in Kyoto for the design of Star Fox, and drawing from our local environment is a huge inspiration for the style and setting of our games, such as the cyberpunk-future Japan of Pixeljunk Scrappers Deluxe. The design philosophies of Star Fox continue to shape the way we think about making games.

I’m incredibly honoured to have been a part of Star Fox’s rich history, and as the Star Fox community continue to share their passion for the series, we wanted to celebrate the last 30 years by taking a trip back to Corneria. Thank you to everyone that submitted questions, and I hope you enjoy the video!