Interview With AMeeT
Art Meets Technology – from Kyoto to the World – is the concept behind the webzine AMeeT. Click on the link to read an article about Q-Games that featured on the site.
Art Meets Technology – from Kyoto to the World – is the concept behind the webzine AMeeT. Click on the link to read an article about Q-Games that featured on the site.
An “Iwata Asks” interview about Star Fox 64 3D, which Q-Games developed for the Nintendo 3DS system, is up on the official Nintendo site. Dylan Cuthbert, the President of Q-Games, joined in on the conversation with other members who participated in the game’s development. Click here for the details!
GDC(Game Developers Conference) is once again underway in San Francisco, and Q-Games is there with a technical lecture on PixelJunk™ Shooter and a discussion with PixelJunk™ Eden’s Baiyon. Don’t miss them!
The issue of Weekly Famitsu for the week of April 13th contains an in-depth, 2-page feature about Q-Games. Covering the past, the present, and a few tantalising details on the future, this article also marks the first ever public details of our exciting new ‘PixelJunk’ project.
One of our games is being released in this new series from Nintendo for the Gameboy Advance. More info in June’s Famitsu! Our DS game is coming along grand, and we’re looking forward to seeing people’s responses at E3.
An interview with Q-Games has been published in Polygon magazine Issue 1. It goes into the history of Q-Games founder Dylan Cuthbert and fellow Starfox creator Giles Goddard. Unfortunately you have to buy the magazine to read the article, although an excerpt can be found here.
Several interviews with Q-Games have been published. Interview with Q-Games has been published on “B-ing Kansai …. ” site. Interviews are collected from various types of business regarding their visions and strategies. Another interview on the set-up of Q-Games and the background can also be found in Xen Games site