Q-Games Develops Cloudly for ACE COMBAT 8: WINGS OF THEVE
Q-Games Develops “Cloudly” for the Skies and Clouds of ACE COMBAT 8: WINGS OF THEVE
Q-Games was responsible for the research and development of Cloudly, the rendering technology behind the skies and clouds in Bandai Namco Entertainment’s ACE COMBAT 8: WINGS OF THEVE. The game was released on October 2, 2026, for PlayStation 5, Xbox Series X|S, and PC via Steam.
Cloudly is an Unreal Engine plugin that uses physically based volumetric rendering to render expansive skies and multiple layers of clouds in real time. It supports a wide variety of cloud formations while recreating effects such as light scattering within clouds, god rays, and shadows cast by aircraft onto the clouds. These detailed interactions of light and shadow help bring the skies a strong sense of depth and scale.
Q-Games designed and developed Cloudly’s entire system from the ground up. Our work covered the runtime rendering, deep GPU optimization across supported platforms, authoring tools for artists, and extensive customization and integration with Unreal Engine’s systems. The tools also give artists detailed control over cloud placement and lighting, helping them realize their creative vision for the game’s skies.
Experience the skies and clouds of ACE COMBAT 8: WINGS OF THEVE, brought to life with Q-Games’ graphics technology.
ACE COMBAT 8: WINGS OF THEVE™& ©Bandai Namco Entertainment Inc.